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| Make sure you read What's NEW in Version 5? | ||
USER'S MANUAL
| i) | What's NEW in Version 5? | |
We have added several things since the release of version 4. Here is a quick list of them.
Now for Macintosh OSX and Windows XP/Vista Firearm Basics Section Parts of a Firearm Firearm Action Types Firearm Safeties Magazine Types Sight Picture Telescope Sights Firearms Safety and Handling Safe Zones of Fire (improved) Marksmanship & Shooting Fundamentals Technical Factors Influencing Shot Placement Shooting Positions (updated) Vital Areas (added Bow) Firearms Safety and Handling Shooting Up or Down Archery Range (new targets) Rifles Barrel Rifling Rifle Range (New and Improved) Telescope Sights Shotguns Shotgun Magazine Plug Pointing A Shotgun Game Care and Cleaning Field Dressing Skinning For Taxidermy Safe Handling of Meat Wildlife Management Wildlife ID (New and Improved) Wildlife Comparisons (New and Improved) Wildlife Quiz (New and Improved))
| 0) | Animation Control | |
All of the animated action types and ammunition animations have been reworked to allow additional interactive navigation. You can now use the keyboard to move forward and backward through the animation, frame by frame. You do this using the ARROW KEYS and the SPACEBAR on the keyboard. Click here for a complete list of the animations that have this feature.
RIGHT ARROW KEY - Moves forward one frame
LEFT ARROW KEY - Moves backward one frame
SPACEBAR - Moves forward one frameBy holding any one of the above keys down you can FAST FORWARD or FAST REVERSE through the animation as well. The benefit of this is that if you want to show for example, how the firing pin hits the primer you can do it very slowly, or even back up and play it again several times until the students understand the concept. When you are done and wish to play the animation normally, just click on the RESUME ANIMATION button or other available buttons on the screen.
| 1) | Firearm Basics | |
NEW! Now you can point and click on a part to toggle the name on or off.
Show the parts of a firearm and ask class members if they can name all the various parts. Then click on the SHOW PARTS button to see if they got the parts correct. If they missed any discuss it with the class and then click on the HIDE PARTS to review the parts again.
The five most common firearm action types are shown here. Please note that most animations have New Animation Control features as of version 4.2.
PUMP, BREAK, SEMI-AUTOMATIC, BOLT, LEVER ACTION TYPES: You can view the animated sequence of any action type by clicking on the picture of the firearm. The following screen shows a close up of the action type. You can cycle through the animation manually by clicking or following the on-screen instructions. This allows you to show the sequence of events that take place when using a pump shotgun. It also allows you to move through the sequence slowly so you can discuss it with the class. You can show the sequence quickly by clicking on the CONTINUOUS button. To return to the firearm action types, click on the ACTIONS MENU button or click on the BACK button.
This section shows various firearm safety configurations. Use the mouse to click through the images or use the spacebar or left/right arrow keys to navigate.
This section shows various magazine configurations. Use the mouse to click through the images or use the spacebar or left/right arrow keys to navigate.
This section is used ONLY to demonstrate proper sight alignment using either an open sight, peep sight or telescope sight. You cannot fire at the targets. To align the front sight use the arrow keys (up, down, left & right). Once the front sight is aligned you can align the gun with the target using the mouse. To demonstrate actual shooting use the rifle range as described in the rifle range section.
This section explains the basics of what a 3-9x40mm telescope sight mean. Use the mouse to click through the images or use the spacebar or left/right arrow keys to navigate.
| 2) | Muzzleloading | |
NEW! Now you can point and click on a part to toggle the name on or off.
Show the parts of a percussion rifle and ask class members if they can name all the various parts. Then click on the SHOW PARTS button to see if they got the parts correct. If they missed any discuss it with the class and then click on the HIDE PARTS to review the parts again.
The five basic types of muzzleloader locks are shown here. Please note that most animations have New Animation Control features as of version 4.2.
You can view any of the following animated sequences by clicking on the appropriate muzzleloader on the ACTION TYPES menu. As with other animations, you can click the mouse to advance the animation through the loading and firing sequence or you can use the left and right arrow keys on the keyboard.
MATCHLOCK
WHEELLOCK
FLINTLOCK
TRADITIONAL (Percussion Cap)
INLINE: This animation is based on loading a Traditions™ inline muzzleloader with a Maxi-Ball™ and Bore Butter™. The Maxi-Ball™ does not use a patch or sleeve.This animation sequence is controlled manually by clicking on the screen as the on-screen text prompts you to do so. You start with a container of black powder. From there you fill the powder measure and proceed to load the muzzleloader. You eventually come to a screen where you have three projectile choices. You can click on the Maxi-Ball™ with Bore Butter™, the Sabot with a plastic sleeve, or a round ball with a patch. Once you click on a projectile, the animation sequence will continue. Once the muzzleloader is loaded, you can fire the loaded round.
NOTE: The animation sequence pauses between every step of the loading process. This allows you to explain to the class what is happening as they see it. Simply by clicking on the screen you can continue to the next step. This way you can go at your own pace.
| 3) | Shotguns |
NEW! Now you can point and click on a part to toggle the name on or off.
Show the parts of a shotgun and ask class members if they can name all the various parts. Then click on the SHOW PARTS button to see if they got the parts correct. If they missed any discuss it with the class and then click on the HIDE PARTS to review the parts again.
The three most common shotgun action types are shown here. Please note that most animations have New Animation Control features as of version 4.2.
PUMP SHOTGUN: You can view an animated sequence of the PUMP shotgun by clicking on it. The following screen shows a close up of a pump shotgun. You can cycle through the animation manually by clicking on the SAFETY button on the trigger guard and following the on-screen instructions. This allows you to show the sequence of events that take place when using a pump shotgun. It also allows you to move through the sequence slowly so you can discuss it with the class. You can also show the sequence quickly by clicking on the CONTINUOUS button. To return to the shotgun action types, click on the ACTIONS MENU button.
SEMI-AUTOMATIC SHOTGUN: You can view an animated sequence of the SEMI-AUTOMATIC shotgun by clicking on it. You can play the animation continuously or you can follow the on-screen instructions to click through the animation step by step.
BREAK ACTION: Click on the break action shotgun to show the various types of break action shotguns such as side-by-side, over and under, and single shot. Click on the OVER/UNDER shotgun to view the interactive animation.
Click on the barrel labeled MODIFIED to show the pattern spread. Then ask the class which choke (FULL or IMPROVED CYLINDER) will produce a larger shot pattern. Once the class has responded you can click on either of the two remaining chokes to show the corresponding shot spread patterns. Of course you can do this in any order you prefer.
First ask a class member if they can tell you why a 20 gauge is called a 20 gauge. Then click on the 20 gauge barrel to show a lead ball drop out the diameter of the barrel and align with the other 19 lead balls at the bottom of the screen. You can click on any of the barrels for a similar demonstration. The .410 works differently because it is the actual barrel measurement.
The shotgun range is a great tool to teach differences in gauges, shot sizes, shot patterns, shot densities, pellet counts and more. Below is an example of how to use the shotgun range but there are many options and ways to demonstrate a point. You may even find uses and teaching methods using the range that we haven't thought of.
TEACHING ABOUT CHOKES: Make sure the FULL choke is selected on the lower toolbar then shoot at the left target. You aim the gun by moving the mouse and shoot the gun by clicking the mouse button. Then change the choke to MODIFIED and shoot at the center target. Finally, change the choke to IMPROVED CYLINDER and shoot at the right target. This gives a fairly good example of the differences in shot spread with each type of choke.
Now click on the CLOSE-UP button to show close up views of each target. Notice that at the bottom of each close up target it shows you statistics about the last shot. This information is displayed so you don't have to remember exactly what you shot; the computer keeps track of it for you! The close up targets really come in handy when shooting at targets at greater distances than 10 yards. Change your target layout so you have three targets at 25 yards or 3 targets at 40 yards. Now shoot each target with a different choke to show how distance and choke affects the shot spread.
Here are the available buttons and click able areas within the range:
SHOWING CLOSE-UP TARGETS - Click on the CLOSE-UP button to show or hide the close up targets. Close up targets show statistics below the target when you shoot. It shows the yardage, gauge, choke, shot type used, shot size, and the shot count.
For your information, all shotshells used in this interactive demonstration are 2 3/4" shells with the following loads (in ounces):
SHOT TYPE 10 Ga. 12 Ga. 16 Ga. 20 Ga. 28 Ga. .410 Lead 1-1/4. 1-1/8 1 7/8 3/4 1/2 Steel 1-1/8 1 7/8 3/4 5/8 1/2CLEARING TARGETS - To clear ALL the targets click on the CLEAR button. To clear ONE target, click on the corresponding close-up target.
CHANGING TARGET DISTANCES - Click on the DISTANCE button. You can change your target distances to 10 yards, 25 yards, 40 yards, or one target at each distance. Be aware that if you change your target distances it will clear your targets.
CHANGING TARGET TYPES - Click on the CLEAR button. The first time you click on this button, it will clear all the targets. If the targets are already cleared, it will cycle through 5 available target types; X-type, quail, pheasant, duck and turkey.
CHANGING GAUGES - You can change between 6 different shotgun gauges; 10 ga., 12 ga., 16 ga., 20 ga., 28 ga., and .410. Click on the GAUGE button to go to the next gauge.
CHANGING CHOKES - You can change between 3 different chokes; FULL, MODIFIED and IMPROVED CYLINDER. Click on the CHOKE button to go to the next choke.
CHANGING SHOT TYPES - Click on the SHOT button to change between lead shot and steel shot.
CHANGING SHOT SIZES - You can change between 5 different shot sizes; 7, 6, 4, 2, and BB. Click on the SHOT SIZE button to change to the next shot size.
This section shows the correct and incorrect way to point a shotgun, and two shotgun shooting techniques.
Proper Alignment of the Shotgun: You can either click on the left side of the screen to advance the shotgun through correct and incorrect alignment scenarios. You can also click and drag the Point of View shotgun on the right to align or misalign the shotgun.
Swing-Through Shooting Method: Roll over the box at the top of the screen that says "Swing-Through" to get to this sub-section. You can either click on the screen to advance through the section or you can click on the CONTINUOUS button to play the section through without interruption. This is helpful to give students a feel for how you swing the shotgun smoothly.
Sustained Lead Shooting Method: Roll over the box at the top of the screen that says "Sustained Lead " to get to this sub-section. You can either click on the screen to advance through the section or you can click on the CONTINUOUS button to play the section through without interruption.
| 4) | Rifles |
NEW! Now you can point and click on a part to toggle the name on or off.
Click on the SHOW PARTS button to show the common parts of a rifle or click on the HIDE PARTS to hide the parts.
The four rifle action types are shown here. Please note that most animations have New Animation Control features as of version 4.2.
LEVER ACTION: Click on the Lever action rifle to view an animation sequence of how a lever-action rifle works. There are two modes when viewing the Lever Action Rifle animation. To demonstrate manually, click on the LOAD AMMO button and then follow the on-screen instructions. To cycle all ammunition rounds automatically, click on the CONTINUOUS button.
BOLT ACTION: Click on the Bolt action rifle to view the animation sequence. Follow the on-screen instructions to advance through the loading and firing sequence.
PUMP ACTION: Works in the same manner as other animations.
SEMI-AUTOMATIC ACTION: Works in the same manner as other animations
Use the mouse to click through the animation of the barrel rifling. You can also use the spacebar and the left/right arrow keys to navigate.
This section is used ONLY to demonstrate proper sight alignment using either an open sight, peep sight or telescope sight. You cannot fire at the targets. To demonstrate actual shooting use the rifle range.
CHANGING TARGET TYPE - You can change the target type by clicking on the TARGET button. There are currently 4 target types to choose from.
CHANGING SIGHTS - You can change between an OPEN SIGHT, PEEP SIGHT or TELESCOPE SIGHT by clicking on the SIGHT button.
TO ALIGN THE FRONT SIGHT - ( for open sights or peep sights) With the gun raised above the toolbar, use the arrow keys on the keyboard (UP, DOWN, LEFT, RIGHT).
CHANGING MAGNIFICATION - ( for telescope sights only ). Click on the MAGNIFY button to change the magnifciation from 1X through 4X.
This section explains the basics of what a 3-9x40mm telescope sight mean. Use the mouse to click through the images or use the spacebar or left/right arrow keys to navigate.
All New Rifle Range in 5.0!
The rifle range consists of three targets set at distances of 200, 100 and 50 yards. You can use one of three sights on your rifle; an open sight, a peep sight or a telescope sight. The telescope now magnifies the target.
NOTE: When you first enter the rifle range the sight is as if you had just mounted it on the gun. IN OTHER WORDS it is not yet sighted in. You can either sight the gun in and use it as a teaching tool or you can use the ADJUST button to align the sights.
ADJUSTING SIGHTS AUTOMATICALLY: For speed or other demonstration purposes, you may want to quickly center the sights without hassling with manual adjustment. To do this, click on the ADJUST button. The next screen shows how the gun handler should unload the firearm and open the action before making any adjustments. You can click the continue button to walk through these screens, or you can click on the DON'T SHOW AGAIN button to quickly bypass the screens. You will eventually get to a screen that has a QUICK ADJUSTMENTS box. To center the current sight (whichever one is currently selected) click on one of the following buttons: CENTER @ 50 YDS, CENTER @ 100 YDS, or CENTER @ 200 YDS. To center all sights (open, peep and telescope) select the APPLY TO ALL SIGHTS checkbox before clicking on one of the CENTER buttons. This will take you back to the shooting range where you can proceed to shoot.
SIGHTING IN MANUALLY: These instructions are for sighting in an open sight. However, sighting in a peep sight is identical. Telescope sights have similar adjustment.
One thing to note here about TRAJECTORY: When sighted in at 100 yards, the gun will shoot slightly high at 50 yards, right on at 100 yards and slightly low at 200 yards.
Align the front sight with the rear sight using the arrow keys on the keyboard (UP, DOWN, LEFT, & RIGHT). Once properly aligned, aim at the 50 yard target and fire three shots. If the sight needs adjusting, click on the ADJUST button. The next screen shows how the gun handler should unload the firearm and open the action before making any adjustments. You can click the continue button to walk through these screens, or you can click on the DON'T SHOW AGAIN button to quickly bypass the screens. You will eventually get to a screen that has the WINDAGE and ELEVATION adjustments for the sight you are using. Arrows and on-screen text guide you to the proper adjustment controls. Adjust WINDAGE or ELEVATION or both until satisfied, then click the DONE button.
After adjustment, fire another three shots to see where you're hitting. Keep repeating this process until you get the gun sighted at 50 yards. If you need to clear your target, just move the mouse up to the close-up target and click on it or you can clear all targets by clicking on the CLR TARGET button.
Once sighted in at 50 yards, move to the 100 yard target and see where you're hitting, then the 200 yard target. Make adjustments if necessary.
SHOWING CLOSE-UP TARGETS - The rifle range automatically shows you the close up targets when you enter the range. This is because you would be absolutely lost without the close ups. You can't see where you are hitting without them. You can turn off the close-up targets if you wish by clicking on the CLOSE-UP button, however it is not recommended unless you are trying to demonstrate a point to your students.
CLEARING TARGETS - To clear ALL targets click on the CLR TARGET button. To clear ONE individual target, CLICK on the corresponding close-up target.
CHANGING TARGET TYPE - You can change the target type by clicking on the CLR TARGET button. The first time you click on this button, it clears the current target. If it is already cleared, it will advance to the next target type. There are currently 4 target types to choose from.
CHANGING SIGHTS - You can change between an OPEN SIGHT, PEEP SIGHT or TELESCOPE SIGHT by clicking on the SIGHT button.
TO ALIGN THE FRONT SIGHT - ( for open sights or peep sights) With the gun raised above the toolbar, use the arrow keys on the keyboard (UP, DOWN, LEFT, RIGHT).
CHANGING POSITION - When you first enter the rifle range, you are in a bench-rest position which is very stable. To demonstrate stability with different shooting positions, click on the POSITION button to cycle between bench rest, standing, sitting, kneeling and prone positions.
CHANGING MAGNIFICATION - ( for telescope sights only ). Click on the MAGNIFY button to change the magnifciation from 1X through 4X. You can also change the magnification by clicking on the ADJUST button when the scope sight is selected. This will allow you to click on the magnification adjustment ring as if the gun were in front of you.
| 5) | Handguns |
NEW! Now you can point and click on a part to toggle the name on or off.
Click on the SHOW PARTS button to show the common parts of a handgun or click on the HIDE PARTS to hide the parts.
Please note that most animations have New Animation Control features as of version 4.2.
The three most common handgun action types are shown here. Click on the SHOW NAMES button to show the corresponding names, or the HIDE NAMES button to hide the names.
REVOLVER: Click on the Revolver to view the animation sequence. Follow the on-screen instructions to advance through the loading and firing sequence.
SEMI-AUTOMATIC ACTION: Works in the same manner as other animations.
BREAK ACTION: Works in the same manner as other animations.
| 6) | Ammunition |
NEW! Now you can point and click on a part to toggle the name on or off.
You can show the parts of the cartridge by clicking on SHOW PARTS. There is an external parts screen and an internal parts screen. For better classroom interaction we recommend NOT clicking on the show parts button at first. Instead click on the INTERNAL VIEW button and ask class members if they can name all of the parts of the cartridge. Do the same with the EXTERNAL VIEW. Once you have received some interaction from the class, click on the SHOW PARTS button and discuss what they got right and what they may have missed.
When you are viewing the internal parts of the cartridge you have the option to FIRE the cartridge by clicking on the FIRE button. This shows how the firing pin strikes the primer and fires the shot. When finished you can click on the AGAIN button to show the animation repeatedly.
NEW! Now you can point and click on a part to toggle the name on or off.
The centerfire cartridge animation works nearly identical to the rimfire cartridge animation. Please refer to the instructions above or experiment on your own.
NEW! Now you can point and click on a part to toggle the name on or off.
The shotshell animation works nearly identical to the rimfire cartridge animation. Please refer to the instructions above or experiment on your own.
This interactive chart allows you to move the cursor over each of the shot sizes in the chart and see the corresponding shot size next to the ruler. You will also see a shotshell internally with the corresponding shot size. You can also switch to the steel shot size chart by clicking the appropriate button on the screen.
This screen shows a 12 gauge shotgun with a 2 3/4" barrel. The object is to get the class to tell you which of the three shot shell choices shown below are correct ammunition for the gun. You can use this demonstration to show the potentially dangerous scenarios of using IMPROPER ammunition.
Select any one of the shot shells by clicking on it. This loads the selected ammunition in the gun and then shows you an animation of the shot shell being fired.
If you choose the 20 gauge shot shell the shell will load and slide down about 1/3 of the barrel length. At that point the shell gets stuck and plugs the barrel. The animation then prompts you to load another round of ammunition. The second round fires normally until it reaches the obstruction in the barrel, thus destroying the gun and injuring the user.
If you choose the 12 gauge 3" shell the shell will load and fire, but will not open up fully due to the smaller size of the chamber area. This creates an intense amount of pressure and will certainly kick extremely hard, if not damaging the gun and/or injuring the user.
If you choose the 12 gauge 2 3/4" shell the ammunition fires as intended.
| 7) | Firearms Handling And Safety |
You can navigate through the ten rules of firearms safety or "10 Commandments" by clicking on the forward and back buttons. You can also use keys 1 through 0 to quickly jump to a rule. For example; pressing the 3 key jumps to rule number 3. The 0 (zero) key jumps to rule number 10.
Three Hunters: Click anywhere on the screen to start the animation showing the safe zones of fire. Once the animation has completed you can click on the screen again to re-start the animation. To pause the animation sequence, just click anywhere on the screen. This allows you to talk about the safe shooting zones at your own pace. Just click again to continue the animation.
In A Boat : Roll the cursor over the box at the top of the screen that says "In A Boat" to get to this sub-section. The interaction works the same as the "Three Hunters" sub-section above.
As you roll the mouse cursor over the black silhouettes on the left you will see a larger color version on the right. You can quiz the class as you do this to see if they can identify the six carry positions. You can then click on the SHOW NAMES button to see which ones they got right. You can select any carry position by clicking on a silhouette on the left. This takes you to a walking animation sequence showing what may happen if you were to stumble and fall while using that particular carry position. Each of the carry positions has a similar animation. The purpose of these animations is to show that the safest carry position (or the one with the most muzzle control) is the two-hand ready carry position. Use the left mouse button to start and pause the animation at any point. To get back to the carry positions menu just click on the CARRY POSITION TYPES button.
There are two animation sequences showing how to properly cross a barbed-wire fence. The first animation shows a single hunter safely crossing a fence. The second animation shows two hunters crossing the same fence. Click on a black silhouette to select which animation you desire. Once you see the animation you will be prompted to click the mouse button to begin the animation. You can click the mouse button throughout the animation to pause or continue the animation. The animation sequence will pause at various points throughout the animation. This enables you to discuss the importance of several things shown in the animation such as unloading your firearm before you cross the fence.
You can use the LEFT MOUSE BUTTON, the SPACEBAR or the RIGHT ARROW KEY to advance through the animation. The LEFT ARROW KEY will back up or rewind the animation a few seconds. This is useful if you need to back up and review an event shown in the animation.
| 8) | Marksmanship And Shooting Fundamentals |
This section shows the four shooting positions starting with the least-stable position; the standing position. You'll notice the box on the right-hand side of the screen shows an estimation of how stable the standing position is. In other words, there's alot of movement. Now click on the screen to advance to the kneeling position. The kneeling position is more stable and most of the movement is horizontal. Click again for the sitting position which is a bit more stable. The last position is the prone position which is the most stable. The target view shows that there is still a bit of movement, but it is definitely the most stable position for a difficult shot.
You can also RIGHT-click anywhere on the screen to show the previous position.
This shows the trajectory of a rifle sighted in at 100 yards. Click as instructed to follow through the lines of sight and bullet path as it travels through the 50, 100 and 200 yard targets.
Technical Factors Influencing Shot Placement
This section shows advanced factors that can influence shot placement such as accuracy of the rifle, caliber, ammunition, wind, etc. It is probably much more advanced than you want to show in a beginning hunter education course, but it is available for more advanced students.
Vital Areas - (Reworked as of Version 5)
The vital areas section can be used to interactively show proper shot placement on big game animals. You can select the animal using the forward and back keys at the bottom of the screen. Once you have selected the animal move the cursor (crosshairs) above the toolbar and aim wherever you think is the best placement for the shot, then click the mouse to fire the gun. A marker shows you where you hit. Use the organ buttons to individually show or hide the various organs. If you select another animal species the screen will reset automatically.
You can select to use a gun or a bow by clicking on the button on the bottom center of the screen. This button will toggle between a compound bow and a rifle with a telescope sight.
| 9) | Bowhunting |
The three main types of bows are shown here; the long bow, recurve and compound bow. Click on any bow to get a closer view. Once you have a closer view of the bow you can click on the SHOW PARTS button to show the parts. To advance to the next type of bow click the NEXT button.
This screen shows a typical arrow with a field point attached. In addition, other types of points are shown. The corresponding names are not shown so you can get the class members involved. See if they can name any of the parts or any of the tips, then click on the SHOW PARTS button to see if they were correct.
This section demonstrates how your shot placement is affected when shooting up or down. You can click through the screens with the mouse for several examples.
For the archery range we used a typical compound bow with pins set at 10, 20, 30 and 40 yards. The targets on the range are also set at these same distances. The archery range is used to show students how to properly align the sights on a bow for various distances.
ALIGNING THE BOW - First align the top pin (the 10 yard pin) in the center of the peep using the arrow keys on the keyboard (UP, DOWN, LEFT, RIGHT). Once the pin is centered in the peep, use the mouse to center the pin and peep on the 10 yard target. Click the mouse to release the shot. You will see an arrow hit the target.
Now do the same with the 20 yard pin and the 20 yard target, and continue with the 30 and 40 yard targets. When shooting at targets beyond 20 yards you may want to view the targets close-up by clicking on the CLOSE-UP button.
DEMONSTRATING THE EFFECTS OF IMPROPER SIGHT ALIGNMENT - One of the best teaching tools for archery once a student has seen the demonstration above is to show them IMPROPER sight alignment. For example; Center the 10 yard pin in the peep and shoot at the 10 yard target. It should hit dead center. Now center it over the 20 yard target (still using the 10 yard pin). Fire the shot and see that you are hitting low. Do the same with the 30 and 40 yard targets. You can try different variations of this to help the students understand why you hit high or low depending on your pin alignment. You can also show the effects of a pin that is not properly centered within the peep.
VIEWING TARGETS CLOSE-UP - You can turn the close-up targets ON or OFF if you wish by clicking on the CLOSE-UP button.
CLEARING TARGETS - To clear ALL targets click on the CLEAR button. To clear ONE target, click on the corresponding close-up target.
CHANGING TARGET TYPE - To change the type of target, click on the CLEAR button. The first time you click on the CLEAR button it will clear all the targets. If the targets are already cleared, it will change to the next target type. There are three target types available; round, bear and deer.
| 10) | Treestand Safety |
The treestand safety section is based on current TMA (Treestand Manufacturers Association) standards. This section is narrated. You can click through the entire program with the mouse screen-by-screen or you can go directly to a sub-section from the menu. You can also use the spacebar and left/right arrow keys for navigation. An only treestand safety course is provided free at www.hunterexam.com.
| 11) | Wildlife Management |
This section consists of a mini-slide show and a summary screen. When you start you will see several images come on-screen. Ask students in the class to see if they know which element of habitat is being shown. When you see the text on the bottom of the screen that says "Click Image to Continue" you can do just that and it will show the next slide. At the end of each "element type", it will show the element name on the screen. Click once more to advance to the next element. Repeat this process until you get to the last summary screen where all of the elements of habitat are brought together. On this screen you can talk about the importance of the arrangement of the elements of habitat.
You can also RIGHT-click on an image to go backwards through the images. This is useful if you need to back up a slide. You may also want to start at the summary screen and then talk about each element. To do this, just enter the Elements of Habitat section, then RIGHT-click. It will take you to the last slide in the series which is the summary screen.
The wildlife identification section is a great way to get the class involved. There are several ways you can use the wildlife identification section as outlined below.
REGULAR MODE - In regular mode you can just select a category at the top of the screen such as PREDATORS, then select a species on the left such as RED FOX. Once selected, both the image and the species name appears on the screen. You can also navigate the images by using the spacebar and the left/right arrow keys.
HIDE & REVEAL MODE - If you see the "Hide Names" button then click on the "Show Names" button. In this mode, when you click on an image the image advances to the next image in the list but the name is not shown immediately. This allows you time to ask the students what the name of the species is. If you click again, the name is revealed. If you click again, it advances to the next image. We think this is a better approach because you are involving the class.
HIDDEN MENU MODE - To make it more difficult for students, click on the "Hide Menu" button. This will hide all names listed on the left side of the screen. Not being able to see the names will be more challenging to students.
TOTALLY HIDDEN MODE - Click on both the "Hide Menu" and "Hide Names" buttons. This will not display any names anywhere as you advance through the images.
Note: You will notice that as you get to the last image of a category such as BIG GAME, the next image will be the first image of SMALL GAME. In other words, you can go through every image in every category just by clicking the mouse button. By using the spacebar or the left/right arrow keys you can navigate through the images as well.
You can use this section to show ANY two species in a side-by-side arrangement.
You first need to select two species to compare. Select the category of the species at the top. Then you can click on the species name at the side of the screen or you can type the corresponding letter on the keyboard. For example: Click on the "Waterfowl" button at the top of the screen, then press the "B" key and then the "H" key. This displays the Canvasback and Redhead. You can either show or hide the species names by clicking the appropriate button at the bottom of the screen. If you choose, you can also click on the "Hide Names" or "Hide Menu" button to make it more challenging.
New Zoom Feature in 5.0! You can now click and drag out a box in either the left or right image. Whatever you select with the box will be zoomed in on. Once you have zoomed in on an image, you can drag it left, right, up or down to adjust the image within the frame. You can use this zoom feature to examine images more closely. For example, you could zoom in on the head of the canvasback duck and the redhead duck side-by-side. To zoom out to normal size, just click on the magnifying glass within the image window or the Zoom Out All icon.
Navigating with left/right arrow keys: If the cursor is over the left image, using the left/right arrow keys will change the left image. If the cursor is over the right image, arrow keys change that image.
New in 5.0! You can now take a quiz for any category; Big Game, Small Game, Predators, Upland Birds or Waterfowl.
To begin, select which category you want to take a quiz on such as "Big Game". The quiz will randomly display a species from that category and list the possible choices on the left side of the screen. You can ask the class to identify the species as they are shown. Click the corresponding name on the left as each species is shown. After you have identified all the species within the category you will be presented with a final score. The quiz is a good way to involve the class and teach them valuable identification skills they can use in the field.
| 12) | Hunter Responsibility |
This section displays various images pertaining to hunting and the outdoors. The images vary widely from trash on the ground to shooting at a quail on the ground to shooting at geese with a rifle. The purpose of this section is to make students think about each situation and ask themselves, "Is this ethical?" or "Is this being responsible?". As you advance through the images, ask students what they think about each image and discuss it openly among the class so that everyone can begin to understand the meaning of ethics and responsibility as a hunter.
As you go through the images you will notice that some scenes have a rifle scope attached to the cursor or maybe a shotgun. This is intended to raise questions that you can ask your class. For instance, the first image is of two mule deer in a field and you control a rifle scope with the mouse. There are many things you can talk about here. Let's assume you have a buck-only deer tag. Is this a safe and ethical shot? Is the doe too close to the buck? Now let's say that you have an either sex permit, or a doe permit. Now is this a safe and ethical shot? Some images may not have a rifle scope or shotgun attached to the cursor. For instance, it may be a fence with a no trespassing sign. You can discuss private property issues with the class.
There are many images in this section that help you to discuss things such as littering, shooting illegal species, hunting with illegal firearm (shooting geese with a rifle), damaged fences, shooting at signs, shooting at game within a private area, shooting at an unclear target, display of bagged game, shooting at water, shooting endangered species, alcohol and guns, flock shooting, shooting before or after hours, shooting from an OHV, damaging trees & nature, shooting at birds on the ground (fair chase), shooting around buildings, and shooting at deer in a herd. There are right and wrong answers with many of these images, depending upon many factors.
You can use the LEFT MOUSE BUTTON, the SPACEBAR or the RIGHT ARROW KEY to advance through the sequence of images. The RIGHT MOUSE BUTTON or LEFT ARROW KEY will back up one image.
Many states have adopted the use of a virtual walk-through where you take the class outside and show them real-life or simulated real-life situations to help them better understand ethics, responsibility, wildlife identification and more. This virtual walk-through section was designed to assist in much the same way. If the weather doesn't cooperate with your outdoor walk-through then you can always use this as your backup plan. The virtual walk-through is similar in ways to the ethics & responsibility section above. However, the virtual walk-through enhances some points more effectively.
Not every situation is a no-shoot situation. Several scenes are perfectly safe and legal situations. For instance, there is a sequence where a mule deer buck walks out from behind some brush. This is a perfectly legal shot in most areas. However, several scenes later you come back to the same background location and you see the mule deer's rear end sticking out of the brush. Or at least you think it's the mule deer's rear end because you just saw it a few scenes ago. However, if you wait you will see that the mule deer is in fact a cow.
You can use the SPACEBAR or the RIGHT ARROW KEY to advance through the sequence of situations. The LEFT ARROW KEY will back up one scene. Use the UP ARROW KEY to replay the current scene. You can fire the gun on each scene by clicking the LEFT MOUSE BUTTON. When you fire the gun the scene pauses so that you can discuss the details of the situation. You may choose to allow a student or several students to actively participate in these shoot / don't shoot scenarios.
| 13) | Game Care and Cleaning |
Use the mouse to click through the instructions on how to field dress a deer. You can use the spacebar and the left/right arrow keys to navigate also.
Use the mouse to click through the instructions on where to make the proper cuts for taxidermy. There are two sub-sections here. You can go to a sub-section by clicking on "Shoulder Mount" or "Full Body Mount" at the top of the screen. You can use the spacebar and the left/right arrow keys to navigate also.
Use the mouse to click through the instructions on the safe handling of meat. You can use the spacebar and the left/right arrow keys to navigate also.
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Lake City, Utah |